The key takeaway in this match was that CQB is the most important thing in list building as winning a CQB and acquiring that last objective can be the difference in winning or losing. My Scourge Warriors + Destroyers got wrecked by Sirens + Immortals. In my CQB calculations (will be posted at a later date), Sirens will destroy Troops but should struggle against A4 Exotics.
For tournament play, the scenarios are Targets of Opportunity, Recon and Land Grab.
General Thoughts (at 1500pts, take-all-comers, for scenarios above):
- At least one Troop Squad per 500pts, preferably 4. In Recon, I needed to capture as many pieces of Intel as I could as quickly as possible.
- Two Destroyer Squads because you need to win the key CQB (e.g., 2VP for center objective in Targets of Opportunity). I started tinkering by adding 2x Razorworms to ensure CQB victory and to deny objectives from other normal infantry.
- Tormentors - I believe they are a MUST for any Scourge list as you need to burn or threaten to burn other Exotics. As you can see, I'm really paranoid (fitting as Scourge as a command card named this) about CQB.
- Reapers - I believe 2x Squads are a MUST for any Scourge list as they have short range and a flying Commander to protect. Furthermore, I am paranoid of UCM Ferrum Drone Base spam.
- Fast Movers - While people believe that they are unreliable in competitive play, I strongly feel that the ability to threaten/strike anywhere cannot be underestimated. For Scourge, Corsairs are effectively fighter/bombers so I included two to enable redundancy to get a better chance of attacking and/or destroying a key target.
By adding Razorworms, I only had enough points to add a squad Prowlers so a Prowler Rush (12x) was my first thought.
1.5K On the Prowl
Clash: 1497/1500 points
Standard Army
Standard Roster [1497/1500 pts]
Oppressors [315 pts]
Desolator: Desolator(Champion) [195 pts]
Prowlers: 4x Prowler, Intruder Beta [60 pts]
Prowlers: 4x Prowler, Intruder Beta [60 pts]
Vanguard [222 pts]
Hunter Squad: 3x Hunter [105 pts]
Reaper Squad: 3x Reaper [117 pts]
Warriors [188 pts]
Warrior Horde: 2x Warriors, Intruder Alpha [94 pts]
Warrior Horde: 2x Warriors, Intruder Alpha [94 pts]
Occupation Patrol [320 pts]
Prowlers: 4x Prowler, Intruder Beta [60 pts]
Destroyers: 2x Destroyers, Intruder Alpha [130 pts]
Destroyers: 2x Destroyers, Intruder Alpha [130 pts]
Invasion Host [316 pts]
Tormentor Squad: 2x Tormentor(+Razorworms), Marauder [199 pts]
Reaper Squad: 3x Reaper [117 pts]
Attack Swarm [136 pts]
Corsairs: Corsair [68 pts]
Corsairs: Corsair [68 pts]
Upon further consideration, I was worried about Land Grab (I have never played) and figured that another Hunter squad would be more survivable and have a better threat range than 4x Prowlers and 2x Razorworms.
1.5K Take 'Em All Alive
Clash: 1492/1500 points
Standard Army
Standard Roster [1492/1500 pts]
Oppressors [372 pts]
Desolator: Desolator(Champion) [195 pts]
Prowlers: 4x Prowler, Intruder Beta [60 pts]
Reaper Squad: 3x Reaper [117 pts]
Vanguard [210 pts]
Hunter Squad: 3x Hunter [105 pts]
Hunter Squad: 3x Hunter [105 pts]
Warriors [188 pts]
Warrior Horde: 2x Warriors, Intruder Alpha [94 pts]
Warrior Horde: 2x Warriors, Intruder Alpha [94 pts]
Occupation Patrol [320 pts]
Prowlers: 4x Prowler, Intruder Beta [60 pts]
Destroyers: 2x Destroyers, Intruder Alpha [130 pts]
Destroyers: 2x Destroyers, Intruder Alpha [130 pts]
Invasion Host [266 pts]
Tormentor Squad: 2x Tormentor, Marauder [149 pts]
Reaper Squad: 3x Reaper [117 pts]
Attack Swarm [136 pts]
Corsairs: Corsair [68 pts]
Corsairs: Corsair [68 pts]
Thanks to my friend Nate who painted these miniatures (my sneaky way of getting him hooked on the models and the game).
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